In this panel discussion, Lingdong Huang and ZiweiWu will talk about their new project, Mimicry,  sharing  their  experience  in  integrating  art  and  technology,  in  this  particular project, as well as in their creative practices in general.Ziwei will talk about their collaborative work Mimicry3 first. Mimicry is a multi-screen video installation powered by computer algorithms and inspired by mimicry in nature. Then talk about the work in progress from Mimicry 1, Mimicry 2 to Mimicry 3. Trying to illustrate how she does the work from 3D rendering to computational method with machine learning.Lingdong will first elaborate on the details of the genetic algorithm used by Mimicry: how computer  simulated  phases  of  mutation,  crossover  and  selection  lead  to  the  gradual evolution  of  the  insects'  camouflages,  and  howthe  underlying  data  are  encoded  and presented. Then, he'll briefly introduce himself, his art and tech backgrounds, as well as current research interests. He will also share experience from his recent graduation from the "computer science and art" (BCSA)program at Carnegie Mellon University. Finally, He will dedicate the time left to showcasing a selection of his other projects and work in detail.


Lingdong   Huang   is   an   artist   and   creative   technologist   specializing   in   software development for the arts. His fields of expertise include machine learning, computer vision and graphics, interaction design and procedural generation. Born in Shanghai in 1997, he  recently  received  a  Bachelor  of  Computer  Science  and  Arts  (BCSA)  at  Carnegie Mellon University in December 2019. His better known works include wenyan-lang (2019), an esoteric programming language in Classical Chinese, {Shan,Shui}* (2018), an infinite procedurally generated Chinese landscape painting, and doodle-place (2019), a virtual world inhabited by user-submitted, computationally-animated doodles.

ZiweiWu  is  a  media  artist  and  researcher  who  born  in  Shenzhen  in  1996,  received  a Bachelor of Inter media art at China academy of art and a MFA student in Computational Arts at Goldsmiths. Recently is a PhD Candidate in Computational Media and Arts, Hong Kong University  of  Science  and  Technology.  Her  artworks  mainly  based  on  biology, science and  the  influence in  society.  Using  a  range of  media  like  painting,  installation, Audio-Visual, 2D and 3D animation, VR, mapping and so on. She has won many awards, including  Lumen  prize,  Batsford  prize  and  funded  by  Ali  Geek  Plan.  Her  work  exhibits international including Watermans Gallery London, The Cello Factory London, Himalayas Museum  Shanghai,  Yuan  Museum  Chongqing,  Times  Art  Museum  Beijing,  OCAT Shenzhen and so on.