Introduction
In this panel discussion, Lingdong Huang and ZiweiWu will talk about their new project, Mimicry, sharing their experience in integrating art and technology, in this particular project, as well as in their creative practices in general.Ziwei will talk about their collaborative work Mimicry3 first. Mimicry is a multi-screen video installation powered by computer algorithms and inspired by mimicry in nature. Then talk about the work in progress from Mimicry 1, Mimicry 2 to Mimicry 3. Trying to illustrate how she does the work from 3D rendering to computational method with machine learning.Lingdong will first elaborate on the details of the genetic algorithm used by Mimicry: how computer simulated phases of mutation, crossover and selection lead to the gradual evolution of the insects' camouflages, and howthe underlying data are encoded and presented. Then, he'll briefly introduce himself, his art and tech backgrounds, as well as current research interests. He will also share experience from his recent graduation from the "computer science and art" (BCSA)program at Carnegie Mellon University. Finally, He will dedicate the time left to showcasing a selection of his other projects and work in detail.
Biography
Lingdong Huang is an artist and creative technologist specializing in software development for the arts. His fields of expertise include machine learning, computer vision and graphics, interaction design and procedural generation. Born in Shanghai in 1997, he recently received a Bachelor of Computer Science and Arts (BCSA) at Carnegie Mellon University in December 2019. His better known works include wenyan-lang (2019), an esoteric programming language in Classical Chinese, {Shan,Shui}* (2018), an infinite procedurally generated Chinese landscape painting, and doodle-place (2019), a virtual world inhabited by user-submitted, computationally-animated doodles.
ZiweiWu is a media artist and researcher who born in Shenzhen in 1996, received a Bachelor of Inter media art at China academy of art and a MFA student in Computational Arts at Goldsmiths. Recently is a PhD Candidate in Computational Media and Arts, Hong Kong University of Science and Technology. Her artworks mainly based on biology, science and the influence in society. Using a range of media like painting, installation, Audio-Visual, 2D and 3D animation, VR, mapping and so on. She has won many awards, including Lumen prize, Batsford prize and funded by Ali Geek Plan. Her work exhibits international including Watermans Gallery London, The Cello Factory London, Himalayas Museum Shanghai, Yuan Museum Chongqing, Times Art Museum Beijing, OCAT Shenzhen and so on.
Contact
www.lingdong.works
www.wuziwei.me